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Playable prototypeSingle-player · PC

Archineer

Build the fort. Lead the fight. Defend the Core.

A tower-defence game with a real-time hero. Fortify the grid between waves, then step onto the battlefield yourself and fight every invader that comes for your Core.

Archineer gameplay: wave 1 in progress on the 3D diorama board
per level
~5 min
per level
hero classes
2
hero classes
abilities each, plus a basic attack
4 + 1
abilities each, plus a basic attack
diorama, fixed diagonal camera
3D
diorama, fixed diagonal camera

The loop

Build. Fight. Defend.

01

Build

Place walls, turrets, traps and guard posts on the grid. Shape the routes invaders take toward the Core.

02

Fight

Start the wave and take direct control of your hero. Move, attack and fire abilities in real time.

03

Defend

Keep the Core alive through every wave. Rebuild, upgrade and go again. Each level takes about five minutes.

Build phase

Four ways to hold the line

Spend resources on defences between waves. Invaders come from three entrances and follow their routes loosely, so no two waves play out quite the same. Salvage any defence for half of what you put into it.

Build phase: walls, a turret and both heroes next to the crystal Core
1

Wall

Block and funnel invaders. Comes in several lengths, corners and gates.

20 resources

2

Turret

Automatic fire at anything in range. Upgrade from Mk I to Mk III for faster, harder, longer-range shots.

50 resources

Mk I→Mk II→Mk III
3

Trap

Set it on an invader route and it triggers on whatever walks over it.

35 resources

4

Guard post

Stations an ally who steps out to fight invaders that come close.

60 resources

Wave phase

Pick your hero

When the wave starts, you're on the battlefield. Each class has a basic attack and four abilities on the number keys.

Front-line melee

Warrior

Holds the breach and carves through anything that reaches the walls.

Basic attack

Sword sweep

A close-range slash at the invader in front of you.

  • 1Charging Cut

    Dash toward the cursor. The next sword sweep hits for double and slows.

  • 2Iron Stance

    Take half damage for 4 s and heal 24 over time.

  • 3Whirling Edge

    Spin for 2.5 s, hitting every invader around you.

  • 4Finishing Verdict

    A heavy strike on the nearest invader ahead, double on wounded foes.

The Warrior spinning through Whirling Edge, frame by frame
The Warrior spinning through Whirling Edge, frame by frame

Screenshots

From the current build

Work-in-progress captures from the prototype. Click any shot to enlarge.

Roadmap

Where it's at

In the prototype now

  • One complete level: 3 waves, growing to 5
  • Two hero classes, Range and Warrior, each with a basic attack and four abilities
  • Walls, turrets, traps and guard posts on the grid
  • Upgradeable turrets, Mk I to Mk III
  • Multiple save slots

Planned

  • A boss encounter
  • Difficulty levels
  • More levels

The Core needs defenders.

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